
- #RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA UPDATE#
- #RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA FULL#
- #RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA CODE#
- #RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA SIMULATOR#
Various improvements to simulating Electric powered cars for the player and AI, pitstops, etc.Controllers – Updated default FFB profiles for Fanatec CSL and CSR.We still have to fix some forces not being stopped upon pressing ESC and sawtooth effects, which we will do together with the hardware manufacturer. Added “safe” default profiles for the 3 variants of Simucube 2 wheelbases. Controllers – First iteration of support for Simucube – Added communication of in-game selected wheel range to the Ssimucube driver.Controllers – Added default profile for Simagic wheelbase.

#RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA SIMULATOR#
The core RaceRoom Racing Experience racing simulator is free for all and can be installed from this Steam link.
#RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA UPDATE#
The new update brings several new improvements and features to the RaceRoom racing simulator. Sector3 Studios deployed a new sizable update for their RaceRoom Racing Experience title.
#RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA CODE#
The main purpose of the Alpha version is to stress test the infrastructure and optimize the server and network code and bandwidth based on the results.New RaceRoom Racing Experience Update Deployed A more global solution is being investigated of course, but so far our tests show that the latency between European players and players from other continents while racing is much better than expected.Īs you can see it’s pretty basic hence the Alpha tag. We will not have servers in different continents on the initial alpha stage.

Initial test servers will be located in Germany. On Alpha, there will be no teams, leagues, points system or leaderboards. Once you complete the race on a track you will return to the Server Browser screen after the race results. From 5 minutes to 60 minutes, anything goes. We will have a variety of session lengths for testing purposes. Warm up and multiple Qualifying sessions will not be enabled most of the time.

However we will mainly enable Practice, Qualify and Race. Mechanical Damage can be enabled/disabled by the server and servers with both options will be available for testing purposes.ĭRS can be enabled/disabled by the server and servers with both options will be available.Ĭar Setup will be available in Get Real difficulty.Īll 3 difficulties Novice, Amateur and Get Real will be available and we will have servers running with all of them all the time.Īll Sessions are included. Overlays can of course be toggled off via options.įor Alpha, Black flag rules (same as in current Single Race) can be enabled/disabled by the server. It will have the DTM overlays and Timing menu you are used to seeing in the Single Race mode.
#RACEROOM RACING EXPERIENCE HOW TO CHANGE CAMERA FULL#
Multiplayer Alpha in DTM Experience will include full grid races in DTM tracks. Some of these will not apply to the R3E MP. This is of course only for the DTM Experience version. Let me explain what the Multiplayer Alpha version will include. Next, which some of us are working hard on is finishing up the R3E Experience temporary menu that will enable Multiplayer and possibly Single Race with completely refactored AI for R3E.īecause it’s an Alpha, some of you asked about what limitations it will have. The stability is getting there and we are now ironing out a few things mainly in the collisions and position bar areas.

We are done with all the needed implementations and the servers are now running fully compatible with our Online Protocol system. Our first priority right now is wrapping up Multiplayer Alpha which will be available to DTM Experience season pass holders in just a few weeks. We will have a few weeks of delay with rolling out these DTM Experience tracks to optimize them a bit better. All R3E tracks have now been updated for the corner marker toggle.
